WebJul 11, 2015 · There are a few platforms. After the player moves from one platform to another the first one is supposed to fall. The platform that the player is on is supposed to remain still until the player moves to another one. The idea is that the character/player can't return to a platform he was already on. What I tried: #pragma strict WebApr 26, 2024 · public float FallingThreshold = - 0. 01f; //Adjust in inspector to appropriate value for the speed you want to trigger detecting a fall, probably by just testing (use negative numbers probably) [ HideInInspector] public bool Falling = false; //Other scripts can check this value to see if currently falling void Start () {
unity3d - Player falling through the floor Unity - Stack Overflow
WebONE WAY COLLISION PLATFORMS - EASY UNITY TUTORIAL Blackthornprod 343K subscribers 105K views 4 years ago 2D PLATFORMER TUTORIALS In this easy Unity and C# tutorial I will show you how to make... WebCharacterController falls through or slips off moving platforms - Unity Answers It supports moving in any direction (vertically, horizontally, diagonally, you name it). It works no matter if the platforms are moving through scripting, or through animation. have an amazing day graphic
Unity3D - Falling Platform - YouTube
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